Bull Engine is a video game engine created for the Engines subject.
The engine was built between two people for four months. Sergio Gómez was my partner.
The engine refers to Unity.
In it you can load FBX, change its textures, see and order its heritage, resize, save and load scenes, select with the mouse objects, culling frustum and apart implemented the Wwise audio engine so you can make play both music and sounds.
To make this game different tools were used. These were
SDL and Visual Studio.