Town Hall Defense is a resource and unit control game created for the AI subject.
The game was created by a team of two people for four months. My partner was Eric Navarro .
In the game the player takes control of the city, which has to resist for 10 rounds (nights) until reinforcements arrive. To achieve this, the player must manage the workers to create resources of three types (textile, wheat, iron).
Once you have enough materials, you can create different types of soldiers who will defend the city at night, during the day they will return to the barracks and recover from the damage of the previous night.
To make this game different tools were used. These were
Unity and NodeCanvas